We make them: creative innovative funny pixel accessible Games!
Nudgy Inc. makes games that matter. We create games that make different lived experiences accessible – no preaching, lots of heart, and plenty of strategic depth.
Accessibility isn’t a checkbox in our settings menu – it’s core gameplay. And our community?
Every idea counts, and all support is welcome!
Who we are
Together, Community
Das schaffen wir nicht alleine. Wir brauchen euch, um gemeinsam Räume zu gestalten, in denen alle ihre Erfahrungen, Ideen und Support miteinander teilen können.
Inclusivity, diversity and fun.
That’s how we play!
Gaming is for everyone – that’s what drives us at Nudgy Inc. Our designs include everyone from the start. Together with our community, we create gaming experiences where everyone truly feels welcome.
Access for All
For us, accessibility means more than technical features. We create gameplay where everyone can see themselves – regardless of their abilities.
Game Design
Aliens in wheelchairs? Jump’n’Wheel instead of Jump’n’Run? That’s exactly our thing. We make games that are quirky, funny, and real at the same time – because they show lived realities that are rarely seen elsewhere. Gaming needs more diversity. And more humor.
Talk with us
Got ideas for accessibility features? Want a co-op mode? Or a completely new game? Tell us! We don’t develop behind closed doors – we develop with you. Your accessibility requests, your gameplay feedback, and your insights on new developments make our games better. From customizable controls to DLCs to entire game concepts – we’re listening.
Access Quest: Breaking Barrieres
An Alien. A Wheelchair. A Plan!
(And the expo? No clue what’s rolling in!)
Delta Dash
DeltaDash combines strategic thinking with the beauty of geometry. Move your shapes, collect Delta nodes, and avoid transformations from the Flux fields to reach the Omega..
Frax Oddyssey: What are the Odds
Frax, an alien in a wheelchair, crashes on a strange planet. The wheelchair’s jump module is broken, and to move around and survive in a not-so-peaceful environment, they must first learn to jump and then face the boss – a Jump’n’Wheel!
Gamepathy podcast with Katja MW about game design and Access Quest (German)
Lila Hintergrund beigesteuert von Laura Kaltenmeier
What others say about us: